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unnanounced project

work in progress AAA project at ubisoft paris studio

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WORK IN PROGRESS

ETA: 2024-2025

  • Designing, iterating and prototyping various aspects of the game's 3C design.

  • ​Currently responsible and owner of the design and systems design for the Environment Interaction and Destruction.

  • And the game design owner of the Status Effects system & Elementality in the game.

  • Prototyping and implementing mission objectives and 3C elements in a node-based game development engine.

  • More details and specifics will be provided once the project is revealed and released.

A MODERN MAGE OUT

ROGUELIKE - sandbox -FIRST PERSON SHOOTER made in unreal engine 5

  • ​Objective was to buildsystemic game, highly optimised for experimentation and replayability.

  • I designed the Bullet Crafting System (BCS), which at it's core has a technical design framework built & future-proofed with modularity in mind.

  • BCS was designed to be very adaptive, scalable & intuitive for the player to experiment with.

  • The design of BCS has features to help link with the procedural recoil and sound generation.

  • This was a student project and a part of our curriculum for the master's course at ENJMIN-CNAM. The goal was to create a vertical slice of a AAA game in a team of 13 students.

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little singham

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and other endless-runner games

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+4

  • Iterating, improving and working on a complex multi-layered level design system and editor.

  • Designing and integrating various monetisation systems to support the economy design.

  • Upgrading gacha and lootbox systems to achieve more flexibility with the items and rewards.

  • Providing functional solutions for gameplay systems, to help establish new animations and FX with minimal risks. 

  • Designing a new collectible and reward system for a 3rd party brand endorsement within the game which significantly helped revenue.

  • Refurbishing and designing miscellaneous other scalable systems to edit and manage the game from backend and over the servers.

t20 cricket champions 3d

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f2p casual game based on the sport of cricket.

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​For this project, I was required to design the system for a completely new game mode from scratch. My objective was to ensure the system was scalable and highly granular to incorporate any future modifications with minimal discrepancies. ​

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My objectives and approach were as follows:

  • Carefully understanding and breaking down the feature requirements and pitching a modular system for the new game mode.

  • Gathering feedback and suggestions from the programming team and iterating the system design to meet the production scope and cost requirements.

  • Optimising the system design to make it compatible with server and backend infrastructure.

  • Producing and writing precise design documents which are lucid and easy to understand for any team-member working on the project.

let's connect. or check out my work in game designsystems design & other projects

 
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