work samples
misc. Game design documentation

A sample feature design document, created for a new item in the Sims 4 video game. It is aimed towards the various the departments and teams working on the Sims 4.
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A sample game balance & system design document, to analyse the gameplay balance of the World of Tanks: Blitz. The doc is based on data analysis of gathered player data on the performance of various playable tanks. It also touches a bit on the in-game ballistic mechanics.
marbelous
ubisoft game jam 2020

The highest ranking game of the Ubisoft Game Jam 2020, Marbelous is a musical sandbox game which soothes your conscience.
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I worked with 3 team members and developed this game within 48 hours.
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As a game designer, I was responsible for designing the tutorial, the controls and refining the gameplay design.
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energetica
futur21 game jam, 2021

ENERGETICA is the co-winner of the Futur21 Game Jam which took place in May 2021.
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The objective of this jam was to create an interactive experience for the Hendrichs Drop-Forge and Scissor Museum in Solingen, Germany with the theme of sustainability, environment and eco-friendliness.
We worked in a team of 4 and came up with a concept of 'ENERGETICA', an interactive art installation which will focus on the topics of saving energy and sustainability through highly tactile controls, immersive sounds, blending light and video projections in the museum.
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Even though our concept was never put into action, it is the co-winner of the Futur21 Game Jam.
automobile ar
ar/vr development internship at hoistbright tech, pune, 2018
A 3D Augment Reality app made to showcase a car to an audience sitting at home with a magazine or a newspaper.
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This prototype was a part of my internship at Hoistbright Tech, Pune.
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It was developed using Vuforia in Unity3D and blender in a team of 3, where I was the sole developer and UX designer.
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Developed for Android platform.
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mother's den
global game jam, 2021

Mother's Den is a 3rd Person Adventure game where you play as a loving mama mouse who must find her baby mice in the sub-zero wilderness.
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The game was made in a team of 4, where I took the responsibility of Game Design and Project Management.
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A relaxing non-competitive game-dev experience with friends.
igus restaurant automation
design
igus game jam 2021

The theme and objective of this game jam was to create a game which can portray and market the products made by igus GmbH, a leading manufacturer in the motion plastics industry.
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I worked with one other teammate, where I was responsible for the game's design as well as the programming and overall development.
We created a prototype which uses systemic game design and easy controls.